Speech Under the National Flag | Flag-Raising Ceremony for Week 5 of the Second Semester of the 2025–2026 Academic Year
2026-04-03
Host
Wang Ruolin Esther / Xiao Zhiheng Jason
Speech Under the National Flag
Student Representative
Student Representative
Hello everyone! Good morning, teachers and students. My name is Hermione from G2, and today I want to talk about a very special cartoon: My Little Pony: Friendship Is Magic. I chose this topic because this show is not just for children—it offers many important lessons for people of all ages. It first aired in 2010 and quickly became popular around the world.
The story takes place in a magical land called Equestria. The main character is a unicorn named Twilight Sparkle. She loves books and studying magic. But, she does not have any friends. Herteacher, Princess Celestia, sends her to a small town called Ponyville. Why? Because Twilight needs to make friends! In Ponyville, she discovers that friendship is the most powerful magic of all
There are six main characters. We call them the ’Mane Six.’ Each pony represents a different quality of friendship:”- Twilight Sparkle: She represents Magic and leadership.- Applejack: She is a hard worker and represents Honesty.- Flutter shy: She is very shy and represents Kindness.- Pinkie Pie: She loves parties and represents Laughter.- Rarity: She is a fashion designer and represents Generosity.- Rainbow Dash: She is very fast and represents Loyalty.
In every episode, the ponies face a problem. Sometimes they disagree or feel afraid.But in the end, they always talk to each other and solve the problem together. This processs hows us how to fix our own problems with friends. This is why the show is called ’Friendship Is Magic’.
"My Little Pony"
Good morning, everyone—teachers and students alike! My name is Mo Yirong from Grade 2. Today, I’d like to talk about a very special animated series: “My Little Pony: Friendship Is Magic.” I chose this topic because this show isn’t just for kids; it’s packed with important lessons that resonate with people of all ages. The series first aired in 2010 and quickly became a global phenomenon.
The story takes place in a magical land called Equestria. The main character is a unicorn named Twilight Sparkle. She loves reading and studying magic, but she doesn’t have a single friend. Her teacher, Princess Celestia, sends her to a small town called Ponyville. Why? Because Twilight needs to make friends! In Ponyville, she discovers that friendship is the most powerful magic of all.
There are six main characters, whom we call “M6.” Each pony represents a different quality of friendship:
Twilight Sparkle: Represents magic and leadership.
Applejack: Diligence stands for honesty.
Rou Rou: Very shy, symbolizing kindness.
Pinkie Pie: Loves parties and embodies laughter.
Zhenqi: A fashion designer, embodying generosity.
Yunbao: Swift as the wind, symbolizing loyalty.
In each episode, the ponies face a challenging problem. Sometimes they disagree or feel afraid. But in the end, they always communicate with one another and work together to solve the issue. This process teaches us how to collaborate with our friends to overcome our own challenges. That’s why this animated series is called “Friendship Is Magic.”
Teacher Representative
Teacher Representative
Level Up Your Life
The Relationship Between Games and Learning
Games = instant rewards. Learning = delayed gratification.
Games let you respawn. Life gives you one try.
But here's the truth: games are learning with better graphics.
Both require:
Practice (grinding)
Strategy (builds, loadouts, study plans)
Learning from failure (watching replays ≠ reviewing wrong answers)
The difference? Games deliver dopamine every 30 seconds. School delivers it once a semester—if you’re lucky.
But here's the truth: games are learning with better graphics.
Both require: Practice (grinding)
Strategy (builds, loadouts, study plans)
Learning from failure (watching replays ≠ reviewing wrong answers)
The difference? Games deliver dopamine every 30 seconds. School delivers it once a semester—if you’re lucky.
Advantages of Games
Teach resilience – fail, learn, respawn, repeat
Build teamwork – coordinating with strangers is a real skill
Develop problem-solving – puzzles, strategy, quick thinking
Show effort = reward – you see the XP bar fill up
Disadvantages of Games
Designed to hook you – algorithms > your willpower
Opportunity cost – time gaming = time not building your actual future
Sleep killer – 3am raids = next day brain fog. You can't "grind XP" when you're half asleep in class.
When to Play
After homework, not before. As a reward, not an escape from problems.
Set a timer—when it rings, you stop. Treat it like a boss you actually defeat.
Only if you still get 8 hours of sleep. Your brain is not a Nintendo Switch – it needs to recharge.
How to Avoid Indulgence
No games on school nights (or a strict 1-hour limit)
If you feel angry or anxious when not playing → take a week off. That's not passion; that's withdrawal.
Ask yourself daily: did I finish what mattered first?
Games are side quests. Your life is the main quest.
In games, you respawn. In life, graduation comes whether you're ready or not.
Balance isn’t quitting games. It’s controlling them so they don’t control
Play smart. Level up where it counts.
“Elevating Your Life: The Relationship Between Play and Learning”
Game = Instant Reward
Learning = Delayed gratification
You can revive in the game.
You only get one chance in life.
But the truth is: games are simply learning with better visuals.
Both are needed:
Practice (“grinding experience”)
Strategy (item builds, equipment setups, and learning plans)
Learn from your failures (watching game replays is not the same as reviewing incorrect questions).
What’s the difference? Games deliver a dopamine hit every 30 seconds, while school—if you’re lucky—only does it once per semester.
Advantages of the game
Building Resilience — Failure, Learning, Recovery, and a New Start
Building Teamwork — Collaborating with Strangers Is a True Skill
Develop problem-solving skills — puzzles, strategies, and quick thinking
Show effort = reward — you can see the experience bar filling up right before your eyes.
The game's disadvantages
Designed to be addictive — Algorithms > Your Willpower
Opportunity cost — the time spent on gaming is time not devoted to building your real future.
The sleep killer—team fights at 3 a.m. = brain fog the next day. When you’re dozing off in class, there’s no way to “grind experience.”
When can I play?
After completing the homework, not before.
As a reward, not as a way to avoid problems.
Set an alarm—stop as soon as it goes off. Treat it like a boss you can truly defeat.
Only play when you’re still getting a full eight hours of sleep. Your brain isn’t a Nintendo Switch—it needs to recharge.
How to Avoid Addiction
No gaming in the evenings when you’re at school (or strictly limit it to no more than 1 hour).
If you feel irritable or anxious when you’re not playing games → stop for a week. That’s not passion; that’s Withdrawal symptoms
Ask yourself every day: Have I already taken care of the most important tasks?
The game is a side quest; your life is the main quest.
In the game, you can respawn. But in real life, graduation will come whether you’re ready or not.
Balance doesn’t mean quitting gaming—it means mastering it so it doesn’t master you.
Play smart and level up where it really matters.
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